The below table is used by the game to determine the gold, commons, rares, epics, and legendaries that are given from a chest. These rules apply:
-The "Venue" of the chest is based on the Player's current Venue when a Chest is obtained, hereafter called "V"
-Calculate a Scale "S" as S = (1 + (V - 1) / [Venue Factor])
-The values [Total Cards], [Rare], and [Epic] are multiplied by S
-The value of [Legendary] is multiplied by (V - 2), and bounded to between 0 and 100 (except for the Legendary Chest, where it is always 100)
-[Rare], [Epic], and [Legendary] are now a percentage that represent the number of guaranteed cards and chance to get an extra card of that rarity: for example, if [Rare] = 35, then you will receive 0 Rares with 35% chance to get an extra Rare. If [Epic] = 380, you will receive 3 Epics with an 80% chance to get an extra 4th Epic.
Once the number of cards of each rarity type is determined, the actual cards given are determined randomly with equal chance from the cards of that Rarity that the Player has unlocked (i.e., based on their Venue).
If you have any questions, please contact firstname.lastname@example.org and we'd be happy to discuss! :-)
Last Updated: 4/2/2020
Matthew Miskiewicz is the founder, CEO, lead designer, and lead programmer of TopCog, LLC. He has B.S. degrees in Computer Engineering and Electrical Engineering, and a Ph.D. in Electrical Engineering. He has been programming for more than 15 years and has been running TopCog since 2014.